AI Insights · Timothy · July 2023
Top 5 Educational Games on iOS in Lebanon for Q2 2023
Explore the performance of the top 5 educational games on iOS in Lebanon during Q2 2023, including trends in weekly downloads, revenue, and active users.
The second quarter of 2023 saw notable trends in the performance of the top 5 educational games on iOS in Lebanon. Here’s a detailed look at how these apps fared, based on data from Sensor Tower.
Lingokids - Play and Learn
Lingokids - Play and Learn, published by Monkimun Inc, showed varying trends throughout the quarter. Weekly revenue peaked at approximately $786 in the first week of April, then experienced fluctuations, ending June with around $450. Downloads started at 156 in late March and saw a significant increase to 301 by mid-June. Active users also displayed a positive trend, growing from 558 in late March to a peak of 678 in mid-June.
Buddy.ai: Early Learning Games
Buddy.ai: Early Learning Games, from MyBuddy.ai, had an interesting quarter. Revenue was minimal, with peaks reaching $70 and dropping to near-zero levels at various points. Downloads were more dynamic, starting at 87 and reaching a high of 385 in early May. Active users followed a similar pattern, increasing from 86 in late March to a peak of 297 in early May before stabilizing around 220 by the end of June.
GogoMath: Grades K-6 Learning
GogoMath: Grades K-6 Learning by Learn For Fun Limited saw a consistent performance. Revenue fluctuated, peaking at $132 in late March and ending the quarter at $6. Downloads were initially strong, with 158 in late March, and experienced a slight dip mid-quarter, stabilizing around 108 by the end of June. Active users remained relatively steady, starting at 458 and peaking at 533 in mid-April before ending June at 468.
Minecraft Education
Minecraft Education, from Mojang, did not generate any revenue throughout the quarter. Downloads were relatively stable, beginning at 66 in late March and peaking at 136 in mid-April, before ending June at 115. Active users increased from 192 in late March to a peak of 243 in mid-April and remained stable around 240 towards the end of June.
Keiki Learning games for Kids
Keiki Learning games for Kids, published by BENIPOL LIMITED, showed modest revenue throughout the quarter, peaking at $51 in late May. Downloads started low at 6 in late March but saw a significant spike to 150 in mid-May, ending June at 55. Active users increased from 93 in late March to a peak of 145 in late May, stabilizing around 97 by the end of June.
For more detailed insights and trends, visit Sensor Tower.